The Tools

A few of the tools I am using to develop the landscapes in 3D are AR Toolkit, Augmented Reality and Johnny Lee's Wii Hacks. It seems like every Wii remote has been bought in the city of London, so I am waiting for one online.
The Description below is taken from Lee's website:

Head Tracking for Desktop VR Displays using the Wii Remote

Using the infrared camera in the Wii remote and a head mounted sensor bar (two IR LEDs), you can accurately track the location of your head and render view dependent images on the screen. This effectively transforms your display into a portal to a virtual environment. The display properly reacts to head and body movement as if it were a real window creating a realistic illusion of depth and space.

The program only needs to know your display size and the size of your sensor bar. The software is a custom C# DirectX program and is primarily provided as sample code for developers without support or additional documentation. You may need the most recent version of DirectX installed for this to work.

This type of technology would really allow to experiment with change over time within the landscape. I am curious as to how it could develop away from a flat screen. Perhaps how one can occupy the same space as the 3dimensional projection.

So far I have been testing out the spatialization of the cliffs with the Augmented Reality plugin for Google Sketchup. The setup being so simple I could immediately have a simple volume projected [see below]. However when I spliced the cliff into different staggered layers, like a loaf of bread on a flat plane,  the jpg images would not transfer with transparent backgrounds, prohibiting a compounded view of the cliff when projected in 3D. Since Sketchup is so basic I am planning on working with ARToolkit and seeing if the results will be better and at a more sophisticated level.

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